Unit 19
IT USER FUNDAMENTALS
Summary
1 - Use IT systems to meet needs
2 - Organise, store and retrieve information efficiently
3 - Follow and understand the need for safety and security practices
4 - Carry out routine maintenance of IT systems and respond to routine IT system problems
1 - Use IT systems to meet needs
2 - Organise, store and retrieve information efficiently
3 - Follow and understand the need for safety and security practices
4 - Carry out routine maintenance of IT systems and respond to routine IT system problems
The learner will:
1 - Use IT systems to meet needs
The learner can:
1.1 I can use correct procedures to start and shutdown an IT system
1.2 I can use interface features effectively to interact with IT systems
1.3 I can adjust system settings to meet individual needs
1.4 I can use a communication service to access the Internet
1.5 I can use appropriate terminology when describing IT systems
The learner will:
2 - Organise, store and retrieve information efficiently
The learner can:
2.1 I can work with files and folders so that it is easy to find and retrieve information
2.2 I can identify what storage media to use
2.3 I can organise and store information, using general and local conventions where appropriate
The learner will:
3 - Follow and understand the need for safety and security practices
The learner can:
3.1 I can work safely and take steps to minimise physical stress
3.2 I can recognise the danger of computer viruses, and how to minimise risk
3.3 I can keep information secure
3.4 I can outline why it is important to stay safe and to respect others when using ICT-based communication
3.5 I can follow relevant guidelines and procedures for the safe and secure use of IT
The learner will:
4 - Carry out routine maintenance of IT systems and respond to routine IT system problems
The learner can:
4.1 I can identify why routine maintenance of hardware is important and when to carry it out
4.2 I can identify where to get expert advice
4.3 I can carry out regular routine maintenance of IT systems safely
4.4 I can take appropriate action to handle routine IT problems
1 - Use IT systems to meet needs
The learner can:
1.1 I can use correct procedures to start and shutdown an IT system
1.2 I can use interface features effectively to interact with IT systems
1.3 I can adjust system settings to meet individual needs
1.4 I can use a communication service to access the Internet
1.5 I can use appropriate terminology when describing IT systems
The learner will:
2 - Organise, store and retrieve information efficiently
The learner can:
2.1 I can work with files and folders so that it is easy to find and retrieve information
2.2 I can identify what storage media to use
2.3 I can organise and store information, using general and local conventions where appropriate
The learner will:
3 - Follow and understand the need for safety and security practices
The learner can:
3.1 I can work safely and take steps to minimise physical stress
3.2 I can recognise the danger of computer viruses, and how to minimise risk
3.3 I can keep information secure
3.4 I can outline why it is important to stay safe and to respect others when using ICT-based communication
3.5 I can follow relevant guidelines and procedures for the safe and secure use of IT
The learner will:
4 - Carry out routine maintenance of IT systems and respond to routine IT system problems
The learner can:
4.1 I can identify why routine maintenance of hardware is important and when to carry it out
4.2 I can identify where to get expert advice
4.3 I can carry out regular routine maintenance of IT systems safely
4.4 I can take appropriate action to handle routine IT problems
Unit 20
USING MOBILE IT DEVICES
Summary
1 - Set up the mobile device to meet needs
2 - Use applications and files on the mobile device
1 - Set up the mobile device to meet needs
2 - Use applications and files on the mobile device
The learner will:
1 - Set up the mobile device to meet needs
The learner can:
1.1 I can set up the mobile device for use
1.2 I can use mobile device interface features effectively
1.3 I can identify when and how to adjust device settings
1.4 I can adjust device settings to meet needs
1.5 I can identify any specific health and safety issues associated with the use of mobile devices
1.6 I can follow guidelines and procedures for the use of mobile devices
The learner will:
2 - Use applications and files on the mobile device
The learner can:
2.1 I can identify the different applications on the mobile device and what they can be used for
2.2 I can select and use applications and files on the mobile device for an appropriate purpose
2.3 I can input data accurately into a mobile device
2.4 I can organise, store and retrieve data on a mobile device
The learner will:
3 - Use applications and files on the mobile device
The learner can:
3.1 I can identify different types of secure connection methods that can be used between devices
3.2 I can transfer information to and from a mobile device
3.3 I can recognise copyright and other constraints on the use and transfer of information
3.4 I can identify why it is important to stay safe, keep information secure and to respect others when using a mobile device
3.5 I can keep information secure when using a mobile device
The learner will:
4 - Use applications and files on the mobile device
The learner can:
4.1 I can identify factors that can affect performance of the mobile device
4.2 I can use appropriate techniques to maintain the performance of the mobile device
4.3 I can identify common problems that occur with mobile devices and what causes them
4.4 I can identify when to try to solve a problem and where to get expert advice
4.5 I can use available resources to respond quickly and appropriately to common device problems
1 - Set up the mobile device to meet needs
The learner can:
1.1 I can set up the mobile device for use
1.2 I can use mobile device interface features effectively
1.3 I can identify when and how to adjust device settings
1.4 I can adjust device settings to meet needs
1.5 I can identify any specific health and safety issues associated with the use of mobile devices
1.6 I can follow guidelines and procedures for the use of mobile devices
The learner will:
2 - Use applications and files on the mobile device
The learner can:
2.1 I can identify the different applications on the mobile device and what they can be used for
2.2 I can select and use applications and files on the mobile device for an appropriate purpose
2.3 I can input data accurately into a mobile device
2.4 I can organise, store and retrieve data on a mobile device
The learner will:
3 - Use applications and files on the mobile device
The learner can:
3.1 I can identify different types of secure connection methods that can be used between devices
3.2 I can transfer information to and from a mobile device
3.3 I can recognise copyright and other constraints on the use and transfer of information
3.4 I can identify why it is important to stay safe, keep information secure and to respect others when using a mobile device
3.5 I can keep information secure when using a mobile device
The learner will:
4 - Use applications and files on the mobile device
The learner can:
4.1 I can identify factors that can affect performance of the mobile device
4.2 I can use appropriate techniques to maintain the performance of the mobile device
4.3 I can identify common problems that occur with mobile devices and what causes them
4.4 I can identify when to try to solve a problem and where to get expert advice
4.5 I can use available resources to respond quickly and appropriately to common device problems
Unit 21
DATA MANAGEMENT SOFTWARE
Summary
1 - Enter, edit and maintain data records in a data management system
2 - Retrieve and display data records to meet requirements
1 - Enter, edit and maintain data records in a data management system
2 - Retrieve and display data records to meet requirements
The learner will:
1 - Enter, edit and maintain data records in a data management system
The learner can:
1.1 I can identify the security procedures used to protect data
1.2 I can enter data accurately into records to meet requirements
1.3 I can locate and amend individual data records
1.4 I can check data records meet needs, using IT tools and making corrections as necessary
1.5 I can respond appropriately to data entry error messages
1.6 I can follow local and/or legal guidelines for the storage and use of data where available
The learner will:
2 - Retrieve and display data records to meet requirements
The learner can:
2.1 I can search for and retrieve information using predefined methods to meet given requirements
2.2 I can identify which report to run to output the required information
2.3 I can select and view specified reports to output information to meet given requirements
1 - Enter, edit and maintain data records in a data management system
The learner can:
1.1 I can identify the security procedures used to protect data
1.2 I can enter data accurately into records to meet requirements
1.3 I can locate and amend individual data records
1.4 I can check data records meet needs, using IT tools and making corrections as necessary
1.5 I can respond appropriately to data entry error messages
1.6 I can follow local and/or legal guidelines for the storage and use of data where available
The learner will:
2 - Retrieve and display data records to meet requirements
The learner can:
2.1 I can search for and retrieve information using predefined methods to meet given requirements
2.2 I can identify which report to run to output the required information
2.3 I can select and view specified reports to output information to meet given requirements
Unit 22
Understanding the social and environmental impact of architecture and construction
Summary
1 - Behave responsibly in relation to environmental issues
2 - Collaborate effectively when working in a sustainable engineering construction project
1 - Behave responsibly in relation to environmental issues
2 - Collaborate effectively when working in a sustainable engineering construction project
The learner will:
1 - Behave responsibly in relation to environmental issues
The learner can:
1.1 I can identify sustainability issues related to the local environment
1.2 I can relate sustainability issues to plausible solutions
1.3 I can support the use of evidence in sustainable recommendations
1.4 I can identify effects of local and global procurement on local and global communities
1.5 I can classify construction materials based on their properties
1.6 I can identify energy effciency as an important factor in sustainable buildings
The learner will:
2 - Collaborate effectively when working in a sustainable engineering construction project
The learner can:
2.1 I can identify community needs related to a construction project
2.2 I can support the engagement of stakeholders in a construction project
2.3 I can identify professional roles in a construction project
2.4 I can act as a team member contributing to project tasks
2.5 I can identify skills in others needed for sustainability
1 - Behave responsibly in relation to environmental issues
The learner can:
1.1 I can identify sustainability issues related to the local environment
1.2 I can relate sustainability issues to plausible solutions
1.3 I can support the use of evidence in sustainable recommendations
1.4 I can identify effects of local and global procurement on local and global communities
1.5 I can classify construction materials based on their properties
1.6 I can identify energy effciency as an important factor in sustainable buildings
The learner will:
2 - Collaborate effectively when working in a sustainable engineering construction project
The learner can:
2.1 I can identify community needs related to a construction project
2.2 I can support the engagement of stakeholders in a construction project
2.3 I can identify professional roles in a construction project
2.4 I can act as a team member contributing to project tasks
2.5 I can identify skills in others needed for sustainability
Unit 23
Multimedia Software
Summary
1 - Plan the content and organisation of multimedia products to meet needs
2 - Obtain, input and combine content to build multimedia outcomes
3 - Use multimedia software tools to edit and format multimedia content to meet requirements
4 - Play and present multimedia outcomes
1 - Plan the content and organisation of multimedia products to meet needs
2 - Obtain, input and combine content to build multimedia outcomes
3 - Use multimedia software tools to edit and format multimedia content to meet requirements
4 - Play and present multimedia outcomes
The learner will:
1 - Plan the content and organisation of multimedia products to meet needs
The learner can:
1.1 I can use simple techniques to plan the content and organisation of multimedia products
1.2 I can identify the type of multimedia outcome to meet requirements
1.3 I can identify what is required in the specification
1.4 I can identify copyright or other constraints for using others’ information
The learner will:
2 - Obtain, input and combine content to build multimedia outcomes
The learner can:
2.1 I can select and use an appropriate input device to enter content for multimedia outcomes
2.2 I can combine information of different types or from different sources for multimedia outcomes
2.3 I can identify the file format and storage media to use
2.4 I can select and use appropriate software to write multimedia files
2.5 I can store and retrieve multimedia files effectively, in line with local guidelines and conventions where available
The learner will:
3 - Use multimedia software tools to edit and format multimedia content to meet requirements
The learner can:
3.1 I can select and use appropriate techniques to edit and format multimedia outcomes
3.2 I can manipulate images and graphic elements accurately
3.3 I can check multimedia outcomes meet needs, using IT tools and making corrections as necessary
The learner will:
4 - Play and present multimedia outcomes
The learner can:
4.1 I can identify what display device to use for multimedia outcomes
4.2 I can use appropriate techniques to navigate and display multimedia outcomes
4.3 I can control the playback of multimedia files
4.4 I can adjust display settings to meet needs
1 - Plan the content and organisation of multimedia products to meet needs
The learner can:
1.1 I can use simple techniques to plan the content and organisation of multimedia products
1.2 I can identify the type of multimedia outcome to meet requirements
1.3 I can identify what is required in the specification
1.4 I can identify copyright or other constraints for using others’ information
The learner will:
2 - Obtain, input and combine content to build multimedia outcomes
The learner can:
2.1 I can select and use an appropriate input device to enter content for multimedia outcomes
2.2 I can combine information of different types or from different sources for multimedia outcomes
2.3 I can identify the file format and storage media to use
2.4 I can select and use appropriate software to write multimedia files
2.5 I can store and retrieve multimedia files effectively, in line with local guidelines and conventions where available
The learner will:
3 - Use multimedia software tools to edit and format multimedia content to meet requirements
The learner can:
3.1 I can select and use appropriate techniques to edit and format multimedia outcomes
3.2 I can manipulate images and graphic elements accurately
3.3 I can check multimedia outcomes meet needs, using IT tools and making corrections as necessary
The learner will:
4 - Play and present multimedia outcomes
The learner can:
4.1 I can identify what display device to use for multimedia outcomes
4.2 I can use appropriate techniques to navigate and display multimedia outcomes
4.3 I can control the playback of multimedia files
4.4 I can adjust display settings to meet needs
Unit 24
Additive Manufacture
Summary
1 - Use a brief to design 3D objects
2 - Enable 3D manufacture from a 3D design
1 - Use a brief to design 3D objects
2 - Enable 3D manufacture from a 3D design
The learner will:
1 - Use a brief to design 3D objects
The learner can:
1.1 Identify the need for a specified design.
1.2 Identify design constraints.
1.3 Select appropriate software to develop the design.
1.4 Gather information to support a design.
1.5 Create a design, starting from a template, image trace or pre-existing object.
1.6 Make checks to ensure the model will print.
1.7 Amend errors and ensure design quality.
The learner will:
2 - Enable 3D manufacture from a 3D design
The learner can:
2.1 Follow instructions to export a file for additive manufacture.
2.2 Use appropriate file formats and dimensions.
2.3 Import files into additive manufacture software.
2.4 Use the appropriate settings to create a build file.
2.5 Identify issues related to print speed, quality, size and overall outcome.
2.6 Identify changes to machine settings to improve build quality.
2.7 Use the final product to identify possible improvements.
2.8 Identify how an additive manufacture design can be used alongside or to aid existing design and manufacture processes.
1 - Use a brief to design 3D objects
The learner can:
1.1 Identify the need for a specified design.
1.2 Identify design constraints.
1.3 Select appropriate software to develop the design.
1.4 Gather information to support a design.
1.5 Create a design, starting from a template, image trace or pre-existing object.
1.6 Make checks to ensure the model will print.
1.7 Amend errors and ensure design quality.
The learner will:
2 - Enable 3D manufacture from a 3D design
The learner can:
2.1 Follow instructions to export a file for additive manufacture.
2.2 Use appropriate file formats and dimensions.
2.3 Import files into additive manufacture software.
2.4 Use the appropriate settings to create a build file.
2.5 Identify issues related to print speed, quality, size and overall outcome.
2.6 Identify changes to machine settings to improve build quality.
2.7 Use the final product to identify possible improvements.
2.8 Identify how an additive manufacture design can be used alongside or to aid existing design and manufacture processes.
Unit 25
Developing Computer Games and Puzzles
Summary
1 - Understand the principles of graphic animation
2 - Understand decision making in a games program
3 - Use story boards to make games specifications
4 - Modify existing games code to make changes to a game
1 - Understand the principles of graphic animation
2 - Understand decision making in a games program
3 - Use story boards to make games specifications
4 - Modify existing games code to make changes to a game
The learner will:
1 - Understand the principles of graphic animation
The learner can:
1.1 Identify an image as a group of pixels on a screen.
1.2 Relate the detail there is in an image to the amount of computer memory it takes up.
1.3 Relate the position of an image on a screen to approximate screen coordinates.
1.4 Plot and remove a series of images on a screen at successive coordinates to make an image that appears to move.
1.5 Use a programming language to produce animation.
The learner will:
2 - Understand decision making in a games program
The learner can:
2.1 Identify places in a working games program where a decision occurs by observing the game running.
2.2 Identify places in some source code where decisions have been programmed.
2.3 Write a simple program that makes a decision based on user input.
The learner will:
3 - Use story boards to make games specifications
The learner can:
3.1 Plan a simple game scenario using a provided set of story boards.
3.2 identify changes in the order of storyboards that can change the game.
3.3 Use decision cards in a sequence of story boards.
4 - Modify existing games code to make changes to a game
The learner can:
4.1 Identify places in program source code where a change can be made and predict the outcome.
4.2 Understand copyright and licensing related to modifying source code.
1 - Understand the principles of graphic animation
The learner can:
1.1 Identify an image as a group of pixels on a screen.
1.2 Relate the detail there is in an image to the amount of computer memory it takes up.
1.3 Relate the position of an image on a screen to approximate screen coordinates.
1.4 Plot and remove a series of images on a screen at successive coordinates to make an image that appears to move.
1.5 Use a programming language to produce animation.
The learner will:
2 - Understand decision making in a games program
The learner can:
2.1 Identify places in a working games program where a decision occurs by observing the game running.
2.2 Identify places in some source code where decisions have been programmed.
2.3 Write a simple program that makes a decision based on user input.
The learner will:
3 - Use story boards to make games specifications
The learner can:
3.1 Plan a simple game scenario using a provided set of story boards.
3.2 identify changes in the order of storyboards that can change the game.
3.3 Use decision cards in a sequence of story boards.
4 - Modify existing games code to make changes to a game
The learner can:
4.1 Identify places in program source code where a change can be made and predict the outcome.
4.2 Understand copyright and licensing related to modifying source code.
Unit 26
COMPUTER GAMES DEVELOPMENT
Summary
1 - Know computer game components and the computer games industry
2 - Know how to develop a computer game specification
3 - Implement a component of a computer game
1 - Know computer game components and the computer games industry
2 - Know how to develop a computer game specification
3 - Implement a component of a computer game
The learner will:
1 - Know computer game components and the computer games industry
The learner can:
1.1 I can identify the hardware and software components of a video game system
1.2 I can identify some activities required to develop modern computer games
1.3 I can list some of the features of an existing computer game
The learner will:
2 - Know how to develop a computer game specification
The learner can:
2.1 I can contribute to the production and pre-production proposal document for a computer game project
2.2 I can identify some components required to develop a computer game
2.3 I can contribute some ideas to the production of an implementation plan for a computer game development
The learner will:
3 - Implement a component of a computer game
The learner can:
3.1 I can assist in the design of a component of a computer game
3.2 I can assist in the development of a component of a computer game
1 - Know computer game components and the computer games industry
The learner can:
1.1 I can identify the hardware and software components of a video game system
1.2 I can identify some activities required to develop modern computer games
1.3 I can list some of the features of an existing computer game
The learner will:
2 - Know how to develop a computer game specification
The learner can:
2.1 I can contribute to the production and pre-production proposal document for a computer game project
2.2 I can identify some components required to develop a computer game
2.3 I can contribute some ideas to the production of an implementation plan for a computer game development
The learner will:
3 - Implement a component of a computer game
The learner can:
3.1 I can assist in the design of a component of a computer game
3.2 I can assist in the development of a component of a computer game
UNIT 27
Design Software
Summary
1 - Obtain, insert and combine information for designs
2 - Use design software tools to create, manipulate and edit designs
1 - Obtain, insert and combine information for designs
2 - Use design software tools to create, manipulate and edit designs
The learner will:
1 - Obtain, insert and combine information for designs
The learner can:
1.1 Identify what designs are needed
1.2 Obtain, input and prepare designs to meet needs
1.3 Identify what generic copyright and other constraints apply to the use of designs
1.4 Combine information of different types or from different sources for designs
1.5 Identify the context in which the designs will be used
1.6 Identify which file format to use for saving and exchanging designs
1.7 Store and retrieve files effectively, in line with local guidelines and conventions where available
The learner will:
2 - Use design software tools to create, manipulate and edit designs
The learner can:
2.1 Use suitable tools and techniques to create designs
2.2 Use appropriate tools and techniques to manipulate and edit designs
2.3 Check designs meet needs, using IT tools and making corrections as necessary
1 - Obtain, insert and combine information for designs
The learner can:
1.1 Identify what designs are needed
1.2 Obtain, input and prepare designs to meet needs
1.3 Identify what generic copyright and other constraints apply to the use of designs
1.4 Combine information of different types or from different sources for designs
1.5 Identify the context in which the designs will be used
1.6 Identify which file format to use for saving and exchanging designs
1.7 Store and retrieve files effectively, in line with local guidelines and conventions where available
The learner will:
2 - Use design software tools to create, manipulate and edit designs
The learner can:
2.1 Use suitable tools and techniques to create designs
2.2 Use appropriate tools and techniques to manipulate and edit designs
2.3 Check designs meet needs, using IT tools and making corrections as necessary
Riverside College - CRMZ Centre - Kingsway - Widnes